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Showing posts from September, 2011

Paper Reading #13: Combining Multiple Depth Cameras and Projectors for Interactions On, Above, and Between Surfaces

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Reference Authors: Andrew D. Wilson Hrvoje Benko Affiliations: Microsoft Research,One Microsoft Way, Redmond, WA Presentation: UIST’10, October 3–6, 2010, New York, New York, USA Summary Hypothesis This paper presents an interface system called LightSpace, which is a "small room installation" comprised of projectors and depth cameras. The paper hypothesizes that LightSpace allows the user not only to manipulate virtual objects through touch on multiple surfaces, but also allows the user to transfer objects between surfaces (and other multi-surface interactions) as well as "hold" a virtual object in their hand. Contents The objectives are achieved the through the use of multiple projectors for displaying information everywhere in the room, along with depth sensing cameras like the one currently used in the Microsoft Kinect. The depth cameras are able to roughly reconstruct a 3-dimensional layout of the room, as well as track the movements of the user. This is ...

Paper Reading #12 : Enabling Beyond-Surface Interactions for Interactive Surface with An Invisible Projection

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Reference Authors: Li-Wei Chan(PhD student), Ju-Chun Ko (PhD student), Hsiang-Tao Wu, Hui-Shan Kao, , Home-Ru Lin(Students), Mike Y. Chen, Jane Hsu, Yi-Ping Hung (Professors). Affiliation: National Taiwan University Presentation: UIST’10, October 3–6, 2010, New York, New York, USA Summary Hypothesis The researchers presented a programmable infrared technique and hypothesized that it will allow touch interaction devices to have interaction with multi-touch and tangible surface objects beyond the simple surface of display. Methods/Contents A prototype consisting of typical rear-projection surface interaction, combined with an IR projector to display IR markers on the same surface as the user display. These IR markers, which are invisible to the human eye, are used by objects above the surface to enable them to interact with the surface and display additional information. User studies were done on the different designs created by the authors. First task was to n...

Gang Leader for a Day

Sudhir Venkatesh is a graduate student at University of Chicago, pursuing a PhD degree in sociology. He ventures to go to the projects for black people to study lives of local people and more specifically how the local gangs perform and exist in places which has never been studied in detail before. Most of the sociologist studied the census data and other statistics to make conclusions about the poorest area in Chicago, but Sudhir felt the need to go and talk to people personally in detail to have a better insight of lives of people in there. The start was not a good a one as he had to spend his first day with gang members of the Black Kings on stairs over a really messy place. However, he was able to have some connection with JT, the gang representative for the region of Robert Taylor, which was considered to be the most popular area for drugs business. He was finally a friend with JT and would spent days and hours with him and the area in Robert Taylor observing the way J...

Paper Reading #11: Multitoe: High-Precision Interaction with Back-Projected Floors Based on High-Resolution Multi-Touch Input

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Reference Authors :Patrick Baudisch(Professor in CS),Thomas Augsten (Masters Student,IT systems), Konstantin Kaefer(Masters Student) and Christian Holz(PhD student),RenĂ© Meusel, Caroline Fetzer, Dorian Kanitz, Thomas Stoff, Torsten Becker(students) Affiliation: Hasso Plattner Institute, Potsdam, Germany Presentation: UIST’10, October 3–6, 2010, New York, New York, USA Summary Hypothesis/Contents After reaching the conclusion that t he size constraints of tabletops have limited the discussion about what can be done on horizontal surfaces to what fits the format,the paper hypothesizes that by using a Multitouch floor, more people can interact with a multitouch system, and more unique interactions could take place on a back-projected floor. The base of the hardware design is total internal reflection. The ability to sense per-pixel pressure allows the floor to locate and analyze users’ soles. They integrate high-resolution multi-touch input into a back-projected floor, mai...

Paper Reading #10: Sensing Foot Gestures from the Pocket

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Reference Authors: Jeremy Scott(Assistant Professor), David Dearman(Phd Student), Koji Yatani(Phd Student), and Khai N. Truong(Assistant Professor) Affiliation: University of Toronto, Canada Presentation: UIST' 10, October 3-6, 2010 New York City, New York, USA Summary Hypothesis/Contents Mobile phones have been norm of modern technology but they way we interact with them are visually demanding, and they take a lot of attention and mental concentration while working with them. The paper hypothesizes that phones' placement in pockets which can allow for foot movements as an alternative to eyes-and-hands input gesture is less demanding for interacting with the device and serves a novice method of interaction. They then present a system which can identify 10 different gestures with 86% accuracy. Methods The first user study was done among 16 right footed individuals to find the capabilities and the limitations of the foot based interaction.They e xamined foot gestures using a tar...

Paper Reading #9: Jogging over a Distance between Europe and Australia

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Reference Florian ‘Floyd’ Mueller , Interaction Design Group, The University of Melbourne, Australia Frank Vetere , Interaction Design Group, The University of Melbourne, Australia Martin R. Gibbs, Interaction Design Group, The University of Melbourne, Australia Darren Edge, Microsoft Research Asia, Beijing People’s Republic of China Stefan Agamanolis, Distance Lab Horizon Scotland Forres, Moray UK Jennifer G. Sheridan, London Knowledge Lab Institute of Education University of London London,UK Presentation: UIST’10, October 3–6, 2010, New York, New York, USA. Summary Hypothesis/ Contents The paper presents a novel way of social interaction between people in form of jogging where the joggers can be as distant as Australia and Europe. They have designed a tool which consists of headset and heart rate monitor along with a waist pouch that holds mobile phone and a mini computer. They can set a target heart rate which will determine how the joggers are placed ...

Paper Reading #8: Gesture Search: A Tool for Fast Mobile Data Access

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Reference Author: Yang Li Affiliation: Google Research, Redmond, Washington Presentation: UIST’10, October 3–6, 2010, New York, New York, USA Summary Hypothesis Mobile computing has been the most popular computing phenomenon recently. And we already have using search engines to answer our day to day questions which may cover a really wide spectrum. However the problem is that mobile computing tools have not been able to provide the efficient methods of doing search. Gesture Search hypothesizes a more efficient way to search data, by using shape drawing, just drawing gestures instead of writing everything down. Methods and Results The user will only need to remember and write a part of the of data they are searching for. The tool that has been designed in to smartphone takes into account the search frequency and history to get the matching results. Users did a set of GUI interaction tasks on an Android phone that involved finding contacts out locating two locations on a Google map we...